Go to the source code of this file.
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#define | foreach_avx2_vec256i _(i,8,32,epi8) _(i,16,16,epi16) _(i,32,8,epi32) _(i,64,4,epi64) |
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#define | foreach_avx2_vec256u _(u,8,32,epi8) _(u,16,16,epi16) _(u,32,8,epi32) _(u,64,4,epi64) |
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#define | foreach_avx2_vec256f _(f,32,8,ps) _(f,64,4,pd) |
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#define | u16x16_blend(v1, v2, mask) (u16x16) _mm256_blend_epi16 ((__m256i) (v1), (__m256i) (v2), mask) |
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foreach_avx2_vec256i static foreach_avx2_vec256u u32x8 | u32x8_permute (u32x8 v, u32x8 idx) |
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u16x16 u64x4 static_always_inline u32 | u8x32_msb_mask (u8x32 v) |
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epu16_epi64 epu8_epi64 epu8_epi64 epi16_epi64 epi8_epi64 epi8_epi64 static_always_inline u16x16 | u16x16_byte_swap (u16x16 v) |
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static_always_inline u32x8 | u32x8_hadd (u32x8 v1, u32x8 v2) |
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static_always_inline u16x16 | u16x16_mask_last (u16x16 v, u8 n_last) |
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static_always_inline f32x8 | f32x8_from_u32x8 (u32x8 v) |
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static_always_inline u32x8 | u32x8_from_f32x8 (f32x8 v) |
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static_always_inline u64x4 | u64x4_gather (void *p0, void *p1, void *p2, void *p3) |
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static_always_inline u32x8 | u32x8_gather (void *p0, void *p1, void *p2, void *p3, void *p4, void *p5, void *p6, void *p7) |
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static_always_inline void | u64x4_scatter (u64x4 r, void *p0, void *p1, void *p2, void *p3) |
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static_always_inline void | u32x8_scatter (u32x8 r, void *p0, void *p1, void *p2, void *p3, void *p4, void *p5, void *p6, void *p7) |
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static_always_inline void | u64x4_scatter_one (u64x4 r, int index, void *p) |
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static_always_inline void | u32x8_scatter_one (u32x8 r, int index, void *p) |
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| u64x4 |
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epu16_epi64 | u16x16 |
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epu16_epi64 epu8_epi64 epu8_epi64 | i64x4 |
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epu16_epi64 epu8_epi64 epu8_epi64 epi16_epi64 | i16x16 |
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◆ foreach_avx2_vec256f
#define foreach_avx2_vec256f _(f,32,8,ps) _(f,64,4,pd) |
◆ foreach_avx2_vec256i
#define foreach_avx2_vec256i _(i,8,32,epi8) _(i,16,16,epi16) _(i,32,8,epi32) _(i,64,4,epi64) |
◆ foreach_avx2_vec256u
#define foreach_avx2_vec256u _(u,8,32,epi8) _(u,16,16,epi16) _(u,32,8,epi32) _(u,64,4,epi64) |
◆ u16x16_blend
#define u16x16_blend |
( |
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v1, |
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v2, |
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mask |
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) |
| (u16x16) _mm256_blend_epi16 ((__m256i) (v1), (__m256i) (v2), mask) |
◆ f32x8_from_u32x8()
◆ u16x16_byte_swap()
◆ u16x16_mask_last()
◆ u32x8_from_f32x8()
◆ u32x8_gather()
static_always_inline u32x8 u32x8_gather |
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void * |
p0, |
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void * |
p1, |
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void * |
p2, |
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void * |
p3, |
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void * |
p4, |
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void * |
p5, |
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void * |
p6, |
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void * |
p7 |
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) |
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◆ u32x8_hadd()
◆ u32x8_permute()
◆ u32x8_scatter()
static_always_inline void u32x8_scatter |
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u32x8 |
r, |
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void * |
p0, |
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void * |
p1, |
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void * |
p2, |
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void * |
p3, |
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void * |
p4, |
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void * |
p5, |
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void * |
p6, |
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void * |
p7 |
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) |
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◆ u32x8_scatter_one()
◆ u64x4_gather()
◆ u64x4_scatter()
◆ u64x4_scatter_one()
◆ u8x32_msb_mask()
◆ i16x16
epu16_epi64 epu8_epi64 epu8_epi64 epi16_epi64 i16x16 |
◆ i64x4
epu16_epi64 epu8_epi64 epu8_epi64 epi16_epi64 epi8_epi64 i64x4 |
◆ u16x16
◆ u64x4
epu16_epi64 epu8_epi64 u64x4 |