FD.io VPP  v21.10.1-2-g0a485f517
Vector Packet Processing
Binary API support

VPP provides a binary API scheme to allow a wide variety of client codes to program data-plane tables. As of this writing, there are hundreds of binary APIs.

Messages are defined in *.api files. Today, there are about 50 api files, with more arriving as folks add programmable features. The API file compiler sources reside in src/tools/vppapigen.

From src/vnet/interface.api, here's a typical request/response message definition:

autoreply define sw_interface_set_flags
{
u32 client_index;
/* 1 = up, 0 = down */
u8 admin_up_down;
};

To a first approximation, the API compiler renders this definition into build-root/.../vpp/include/vnet/interface.api.h as follows:

/****** Message ID / handler enum ******/
#ifdef vl_msg_id
vl_msg_id(VL_API_SW_INTERFACE_SET_FLAGS, vl_api_sw_interface_set_flags_t_handler)
vl_msg_id(VL_API_SW_INTERFACE_SET_FLAGS_REPLY, vl_api_sw_interface_set_flags_reply_t_handler)
#endif
/****** Message names ******/
#ifdef vl_msg_name
vl_msg_name(vl_api_sw_interface_set_flags_reply_t, 1)
#endif
/****** Message name, crc list ******/
#ifdef vl_msg_name_crc_list
#define foreach_vl_msg_name_crc_interface \
_(VL_API_SW_INTERFACE_SET_FLAGS, sw_interface_set_flags, f890584a) \
_(VL_API_SW_INTERFACE_SET_FLAGS_REPLY, sw_interface_set_flags_reply, dfbf3afa) \
#endif
/****** Typedefs *****/
#ifdef vl_typedefs
typedef VL_API_PACKED(struct _vl_api_sw_interface_set_flags {
u16 _vl_msg_id;
u32 client_index;
u8 admin_up_down;
typedef VL_API_PACKED(struct _vl_api_sw_interface_set_flags_reply {
u16 _vl_msg_id;
i32 retval;
}) vl_api_sw_interface_set_flags_reply_t;
...
#endif /* vl_typedefs */

To change the admin state of an interface, a binary api client sends a vl_api_sw_interface_set_flags_t to VPP, which will respond with a vl_api_sw_interface_set_flags_reply_t message.

Multiple layers of software, transport types, and shared libraries implement a variety of features:

  • API message allocation, tracing, pretty-printing, and replay.
  • Message transport via global shared memory, pairwise/private shared memory, and sockets.
  • Barrier synchronization of worker threads across thread-unsafe message handlers.

Correctly-coded message handlers know nothing about the transport used to deliver messages to/from VPP. It's reasonably straighforward to use multiple API message transport types simultaneously.

For historical reasons, binary api messages are (putatively) sent in network byte order. As of this writing, we're seriously considering whether that choice makes sense.

Message Allocation

Since binary API messages are always processed in order, we allocate messages using a ring allocator whenever possible. This scheme is extremely fast when compared with a traditional memory allocator, and doesn't cause heap fragmentation. See src/vlibmemory/memory_shared.c vl_msg_api_alloc_internal().

Regardless of transport, binary api messages always follow a msgbuf_t header:

This structure makes it easy to trace messages without having to decode them - simply save data_len bytes - and allows vl_msg_api_free() to rapidly dispose of message buffers:

void
{
api_main_t *am = &api_main;
rv = (msgbuf_t *) (((u8 *) a) - offsetof (msgbuf_t, data));
/*
* Here's the beauty of the scheme. Only one proc/thread has
* control of a given message buffer. To free a buffer, we just
* clear the queue field, and leave. No locks, no hits, no errors...
*/
if (rv->q)
{
rv->q = 0;
rv->gc_mark_timestamp = 0;
return;
}
<snip>
}

Message Tracing and Replay

It's extremely important that VPP can capture and replay sizeable binary API traces. System-level issues involving hundreds of thousands of API transactions can be re-run in a second or less. Partial replay allows one to binary-search for the point where the wheels fall off. One can add scaffolding to the data plane, to trigger when complex conditions obtain.

With binary API trace, print, and replay, system-level bug reports of the form "after 300,000 API transactions, the VPP data-plane stopped forwarding traffic, FIX IT!" can be solved offline.

More often than not, one discovers that a control-plane client misprograms the data plane after a long time or under complex circumstances. Without direct evidence, "it's a data-plane problem!"

See src/vlibmemory/memory_vlib::c vl_msg_api_process_file(), and src/vlibapi/api_shared.c. See also the debug CLI command "api trace"

Client connection details

Establishing a binary API connection to VPP from a C-language client is easy:

int
connect_to_vpe (char *client_name, int client_message_queue_length)
{
vat_main_t *vam = &vat_main;
api_main_t *am = &api_main;
if (vl_client_connect_to_vlib ("/vpe-api", client_name,
client_message_queue_length) < 0)
return -1;
/* Memorize vpp's binary API message input queue address */
vam->vl_input_queue = am->shmem_hdr->vl_input_queue;
/* And our client index */
vam->my_client_index = am->my_client_index;
return 0;
}

32 is a typical value for client_message_queue_length. VPP cannot block when it needs to send an API message to a binary API client, and the VPP-side binary API message handlers are very fast. When sending asynchronous messages, make sure to scrape the binary API rx ring with some enthusiasm.

binary API message RX pthread

Calling vl_client_connect_to_vlib spins up a binary API message RX pthread:

static void *
rx_thread_fn (void *arg)
{
api_main_t *am = &api_main;
q = am->vl_input_queue;
/* So we can make the rx thread terminate cleanly */
if (setjmp (mm->rx_thread_jmpbuf) == 0)
{
while (1)
{
}
}
pthread_exit (0);
}

To handle the binary API message queue yourself, use vl_client_connect_to_vlib_no_rx_pthread.

In turn, vl_msg_api_queue_handler(...) uses mutex/condvar signalling to wake up, process VPP -> client traffic, then sleep. VPP supplies a condvar broadcast when the VPP -> client API message queue transitions from empty to nonempty.

VPP checks its own binary API input queue at a very high rate. VPP invokes message handlers in "process" context [aka cooperative multitasking thread context] at a variable rate, depending on data-plane packet processing requirements.

Client disconnection details

To disconnect from VPP, call vl_client_disconnect_from_vlib. Please arrange to call this function if the client application terminates abnormally. VPP makes every effort to hold a decent funeral for dead clients, but VPP can't guarantee to free leaked memory in the shared binary API segment.

Sending binary API messages to VPP

The point of the exercise is to send binary API messages to VPP, and to receive replies from VPP. Many VPP binary APIs comprise a client request message, and a simple status reply. For example, to set the admin status of an interface, one codes:

mp = vl_msg_api_alloc (sizeof (*mp));
memset (mp, 0, sizeof (*mp));
mp->_vl_msg_id = clib_host_to_net_u16 (VL_API_SW_INTERFACE_SET_FLAGS);
mp->client_index = api_main.my_client_index;
mp->sw_if_index = clib_host_to_net_u32 (<interface-sw-if-index>);
vl_msg_api_send (api_main.shmem_hdr->vl_input_queue, (u8 *)mp);

Key points:

  • Use vl_msg_api_alloc to allocate message buffers
  • Allocated message buffers are not initialized, and must be presumed to contain trash.
  • Don't forget to set the _vl_msg_id field!
  • As of this writing, binary API message IDs and data are sent in network byte order
  • The client-library global data structure api_main keeps track of sufficient pointers and handles used to communicate with VPP

Receiving binary API messages from VPP

Unless you've made other arrangements (see vl_client_connect_to_vlib_no_rx_pthread), messages are received on a separate rx pthread. Synchronization with the client application main thread is the responsibility of the application!

Set up message handlers about as follows:

#define vl_typedefs /* define message structures */
#undef vl_typedefs
/* declare message handlers for each api */
#define vl_endianfun /* define message structures */
#undef vl_endianfun
/* instantiate all the print functions we know about */
#define vl_print(handle, ...)
#define vl_printfun
#undef vl_printfun
/* Define a list of all message that the client handles */
#define foreach_vpe_api_reply_msg \
_(SW_INTERFACE_SET_FLAGS_REPLY, sw_interface_set_flags_reply)
static clib_error_t *
my_api_hookup (vlib_main_t * vm)
{
api_main_t *am = &api_main;
#define _(N,n) \
vl_msg_api_set_handlers(VL_API_##N, #n, \
vl_api_##n##_t_handler, \
vl_noop_handler, \
vl_api_##n##_t_endian, \
vl_api_##n##_t_print, \
sizeof(vl_api_##n##_t), 1);
#undef _
return 0;
}

The key API used to establish message handlers is vl_msg_api_set_handlers , which sets values in multiple parallel vectors in the api_main_t structure. As of this writing: not all vector element values can be set through the API. You'll see sporadic API message registrations followed by minor adjustments of this form:

/*
* Thread-safe API messages
*/
am->is_mp_safe[VL_API_IP_ADD_DEL_ROUTE] = 1;
am->is_mp_safe[VL_API_GET_NODE_GRAPH] = 1;
msgbuf_::q
svm_queue_t * q
message allocated in this shmem ring
Definition: api_common.h:142
msgbuf_t
struct msgbuf_ msgbuf_t
Message header structure.
memory_client_main_t::rx_thread_jmpbuf
jmp_buf rx_thread_jmpbuf
Definition: memory_client.h:31
vl_msg_api_queue_handler
void vl_msg_api_queue_handler(svm_queue_t *q)
Definition: api_shared.c:917
foreach_vpe_api_msg
#define foreach_vpe_api_msg
Definition: interface_api.c:49
u16
unsigned short u16
Definition: types.h:57
am
app_main_t * am
Definition: application.c:489
vm
vlib_main_t * vm
X-connect all packets from the HOST to the PHY.
Definition: nat44_ei.c:3047
msgbuf_::data_len
u32 data_len
message length not including header
Definition: api_common.h:143
i32
signed int i32
Definition: types.h:77
vat_main
vat_main_t vat_main
Definition: api_main.c:3
memory_client_main_t
Definition: memory_client.h:27
unix_shared_memory_queue_t
svm_queue_t unix_shared_memory_queue_t
Definition: queue.h:133
msgbuf_::data
u8 data[0]
actual message begins here
Definition: api_common.h:145
vl_api_sw_interface_set_flags_t::sw_if_index
vl_api_interface_index_t sw_if_index
Definition: interface.api:39
memory_client_main
memory_client_main_t memory_client_main
Definition: memory_client.c:48
vl_api_sw_interface_set_flags_t
Set flags on the interface.
Definition: interface.api:35
vpe_all_api_h.h
memory_client_main_t::rx_thread_jmpbuf_valid
u8 rx_thread_jmpbuf_valid
Definition: memory_client.h:29
VL_API_PACKED
typedef VL_API_PACKED(struct _vl_api_header { u16 _vl_msg_id;u32 client_index;})
Definition: client.c:500
api_main_t
API main structure, used by both vpp and binary API clients.
Definition: api_common.h:228
data
u8 data[128]
Definition: ipsec_types.api:95
vl_msg_id
#define vl_msg_id(n, h)
Definition: vl_memory_msg_enum.h:26
index
u32 index
Definition: flow_types.api:221
vl_msg_api_free
void vl_msg_api_free(void *)
Definition: memory_shared.c:311
u32
unsigned int u32
Definition: types.h:88
msgbuf_
Message header structure.
Definition: api_common.h:140
vlib_main_t
Definition: main.h:102
u8
unsigned char u8
Definition: types.h:56
clib_error_t
Definition: clib_error.h:21
a
a
Definition: bitmap.h:525
vl_api_sw_interface_set_flags_t_handler
static void vl_api_sw_interface_set_flags_t_handler(vl_api_sw_interface_set_flags_t *mp)
Definition: interface_api.c:82
context
u32 context
Definition: ip.api:852
rv
int __clib_unused rv
Definition: application.c:491
rx_thread_fn
static void * rx_thread_fn(void *arg)
Definition: memory_client.c:58
msgbuf_::gc_mark_timestamp
u32 gc_mark_timestamp
message garbage collector mark TS
Definition: api_common.h:144
vl_client_connect_to_vlib
int vl_client_connect_to_vlib(const char *svm_name, const char *client_name, int rx_queue_size)
Definition: memory_client.c:455
sw_if_index
vl_api_interface_index_t sw_if_index
Definition: wireguard.api:34
vl_api_sw_interface_set_flags_t::client_index
u32 client_index
Definition: interface.api:37
vl_msg_api_alloc
void * vl_msg_api_alloc(int nbytes)
Definition: memory_shared.c:199