16 #ifndef included_vector_neon_h 17 #define included_vector_neon_h 21 #define u16x8_sub_saturate(a,b) vsubq_u16(a,b) 22 #define i16x8_sub_saturate(a,b) vsubq_s16(a,b) 24 #define vreinterpretq_u8_u8(a) a 26 #define vminvq_u64(x) \ 28 u64 x0 = vgetq_lane_u64(x, 0); \ 29 u64 x1 = vgetq_lane_u64(x, 1); \ 37 uint8x16_t
mask = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
38 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
41 uint8x16_t x = vandq_u8 (v, mask);
44 uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x)));
46 return (
u32) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8));
50 #define foreach_neon_vec128i \ 51 _(i,8,16,s8) _(i,16,8,s16) _(i,32,4,s32) _(i,64,2,s64) 52 #define foreach_neon_vec128u \ 53 _(u,8,16,u8) _(u,16,8,u16) _(u,32,4,u32) _(u,64,2,u64) 54 #define foreach_neon_vec128f \ 55 _(f,32,4,f32) _(f,64,2,f64) 57 #define _(t, s, c, i) \ 58 static_always_inline t##s##x##c \ 59 t##s##x##c##_splat (t##s x) \ 60 { return (t##s##x##c) vdupq_n_##i (x); } \ 62 static_always_inline t##s##x##c \ 63 t##s##x##c##_load_unaligned (void *p) \ 64 { return (t##s##x##c) vld1q_##i (p); } \ 66 static_always_inline void \ 67 t##s##x##c##_store_unaligned (t##s##x##c v, void *p) \ 68 { vst1q_##i (p, v); } \ 70 static_always_inline int \ 71 t##s##x##c##_is_all_zero (t##s##x##c x) \ 72 { return !!(vminvq_u##s (vceqq_##i (vdupq_n_##i(0), x))); } \ 74 static_always_inline int \ 75 t##s##x##c##_is_equal (t##s##x##c a, t##s##x##c b) \ 76 { return !!(vminvq_u##s (vceqq_##i (a, b))); } \ 78 static_always_inline int \ 79 t##s##x##c##_is_all_equal (t##s##x##c v, t##s x) \ 80 { return t##s##x##c##_is_equal (v, t##s##x##c##_splat (x)); }; \ 82 static_always_inline u32 \ 83 t##s##x##c##_zero_byte_mask (t##s##x##c x) \ 84 { uint8x16_t v = vreinterpretq_u8_u##s (vceqq_##i (vdupq_n_##i(0), x)); \ 85 return u8x16_compare_byte_mask (v); } \ 87 static_always_inline u##s##x##c \ 88 t##s##x##c##_is_greater (t##s##x##c a, t##s##x##c b) \ 89 { return (u##s##x##c) vcgtq_##i (a, b); } \ 91 static_always_inline t##s##x##c \ 92 t##s##x##c##_blend (t##s##x##c dst, t##s##x##c src, u##s##x##c mask) \ 93 { return (t##s##x##c) vbslq_##i (mask, src, dst); } 103 return (u16x8) vrev16q_u8 ((u8x16) v);
109 return (
u32x4) vrev32q_u8 ((u8x16) v);
115 return (u8x16) vqtbl1q_u8 (v, m);
121 return (
u32x4) vpaddq_u32 (v1, v2);
127 return vmovl_u32 (vget_low_u32 (v));
133 return vmovl_high_u32 (v);
141 { -7, -6, -5, -4, -3, -2, -1, 0, -7, -6, -5, -4, -3, -2, -1, 0 };
143 uint8x16_t x = vshlq_u8 (vandq_u8 (v, vdupq_n_u8 (0x80)), shift);
146 uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x)));
148 return (
u16) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8));
154 u64x2 r = vdupq_n_u64 (*(
u64 *) p0);
155 r = vsetq_lane_u64 (*(
u64 *) p1, r, 1);
162 u32x4 r = vdupq_n_u32 (*(
u32 *) p0);
163 r = vsetq_lane_u32 (*(
u32 *) p1, r, 1);
164 r = vsetq_lane_u32 (*(
u32 *) p2, r, 2);
165 r = vsetq_lane_u32 (*(
u32 *) p3, r, 3);
172 *(
u64 *) p0 = vgetq_lane_u64 (r, 0);
173 *(
u64 *) p1 = vgetq_lane_u64 (r, 1);
179 *(
u32 *) p0 = vgetq_lane_u32 (r, 0);
180 *(
u32 *) p1 = vgetq_lane_u32 (r, 1);
181 *(
u32 *) p2 = vgetq_lane_u32 (r, 2);
182 *(
u32 *) p3 = vgetq_lane_u32 (r, 3);
188 return vminvq_u32 (v);
191 #define u8x16_word_shift_left(x,n) vextq_u8(u8x16_splat (0), x, 16 - n) 192 #define u8x16_word_shift_right(x,n) vextq_u8(x, u8x16_splat (0), n) 198 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0
200 return (u8x16) vqtbl1q_u8 (v, mask);
206 #if __GNUC__ == 8 && __ARM_FEATURE_SHA3 == 1 208 __asm__ (
"eor3 %0.16b,%1.16b,%2.16b,%3.16b":
"=w" (r):
"0" (a),
"w" (b),
"w" (c):);
214 #define CLIB_HAVE_VEC128_MSB_MASK 216 #define CLIB_HAVE_VEC128_UNALIGNED_LOAD_STORE 217 #define CLIB_VEC128_SPLAT_DEFINED #define foreach_neon_vec128i
static_always_inline u32x4 u32x4_byte_swap(u32x4 v)
static_always_inline u64x2 u64x2_from_u32x4_high(u32x4 v)
static_always_inline u8x16 u8x16_reflect(u8x16 v)
static_always_inline u32x4 u32x4_hadd(u32x4 v1, u32x4 v2)
#define static_always_inline
epu8_epi32 epu16_epi32 u64x2
static_always_inline u8x16 u8x16_xor3(u8x16 a, u8x16 b, u8x16 c)
static_always_inline u32x4 u32x4_gather(void *p0, void *p1, void *p2, void *p3)
static_always_inline u16 u8x16_msb_mask(u8x16 v)
static u32 u8x16_compare_byte_mask(u8x16 v)
static_always_inline void u64x2_scatter(u64x2 r, void *p0, void *p1)
static_always_inline u32 u32x4_min_scalar(u32x4 v)
#define foreach_neon_vec128u
static_always_inline u64x2 u64x2_from_u32x4(u32x4 v)
static_always_inline u8x16 u8x16_shuffle(u8x16 v, u8x16 m)
static_always_inline void u32x4_scatter(u32x4 r, void *p0, void *p1, void *p2, void *p3)
static_always_inline u64x2 u64x2_gather(void *p0, void *p1)
foreach_neon_vec128i foreach_neon_vec128u static_always_inline u16x8 u16x8_byte_swap(u16x8 v)